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Old 05-21-2008, 11:12 AM   #1
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Cool GW Guide: Finish Deep In Less Than 25 Minutes

Author: Unknown




Deep is an Elite Mission in the Factions Campaign, you will need a team of 12.

Deep usually runs for 45 min. here is a new way of finishing in in less than 25 min.

You will need 2 W/A with Shadow Meld, 2 Necros with Arcane Mimicry, SS and Cry of Pain, 1 BiP Tank, 2 HB Monks, 1 Healing Hands Monk, 4 Mesmers Spiker and of course Cry of Pain.

At the start, SS must sacrifice themselves before entering the portal (this can be done quickly by using Arcane Mimicry on the BiP). Monks cast Rebirth near the portal and run into the portal as soon as they have cast, the Necromancer will be transported into the room.

Warrior Death's Charge towards the Darkened Irukandji, making sure everything (including Kanaxai's Aspect) is aggroed. SS Necromancer cast SS on the Aspect only. Make sure the CoP Spiker Mesmer does not use AoE hexes on the Aspect, or hexes on any foes other than Kanaxai's Aspect, otherwise SS will be stripped.

In room 3 is where the BiP will Tank. All party members in this room should move to the extended platform to the rear of this room. The BiP should make about 200hp, pull and tank the Ripper Carps (being kept alive by Protection Spirit and at least 1 of the three seeds). Once they have been killed, move onto the Aspect.

Once clear, one group should pull all out this room and into the recently cleared room - teammates from other rooms can run into the room they have been pulled into. To kill Kanaxai Aspect of Pain, SS necromancers should cast SS and a CoP Spiker cast Empathy. All Aspects need a knockdown at 75%, 50% and 25% health. This is the method for killing all Aspects.

Once room 2 is cleared, Tank in room 2 walls up in front of the gate 2 while room 1 Tank aggros all hostile including Aspect and brings them in front of room 2, while other players run into room 2. To kill Kanaxai Aspect of Pain, SS necromancers should cast SS and a CoP Spiker cast Empathy. All Aspects need a knockdown at 75%, 50% and 25% health. This is the method for killing all Aspects. This would save you 5-10 min.

Aspect of Lethargy
One Tank should cast Shadow Meld on a nearby Ally, and proceed into the room and disable the fire flower. Once the flower has been disabled, the Tank should aggro as much of the room as possible, and run back through the wall to the casters, pulling all the Leviathan Minds to the wall. Release Shadow Meld if your health drops below 25%, or the room is aggro'd early. Monks should cast heal party as much as possible to heal the Tank while he is gathering aggro. Again Important is that Tank should always body block.All Shadow Meld Tanks should cast Shadow Meld while standing near the gate, 3 other players with Arcane Mimicry should cast Mimicry on the Tank and then cast Shadow Meld as the Tank did - these 5 players should stand on the gate pads. The remaining party should proceed through the now open gate. One player inside the gate should countdown and the 5 players outside the gate all release Shadow Meld at once and run through the gate before it closes.

Aspect of Depletion
One Tank should Death's Charge to the next group of outcast. The other Tank should run in and aggro the Aspect and all Hostiles and again body block. and again use SS CoP spikers Empathy.

Aspect of Failure
One tank should stand in the doorway and all casters behind them and to the left. The other tank should run down to the room, aggro all three groups of Outcast that are running around (to check, there is 1 Outcast Ritualist per group) and run back to the casters. Once they are dead, everyone is to run across the room. One tank should stand under the closest group of Outcast Raiders, so that they have aggro but not get hit. Everyone else should run past and hide in the corner between the two sets of stairs where you are unaffected by the aspects.

Aspect of Shadows
As soon as one Tank reaches the stairs, he should run around the circle anti-clockwise, spawning 3 groups of Oni and pulling 2 them towards the Tank wall. Once these Oni are dead, one Tank runs along the left of the room and Death's Charge to the next group of Oni, which you should have spawned during the last pull but will have lost aggro. Run along until the next group spawn then run back for a second and ank them. Once they are dead, one tank should aggro and tank the Kanaxai Aspect of Shadows until it dies.

Scorpion Aspect
One Tank wall at the top of the stairs casters should stand behind the corner. The other Tank should run down, past the Outcast, to the right corner of the section to the right. Aggro as many Oni as possible - running in circles while aggroing helps avoiding getting stuck. Once all Oni have been aggroed, use "I Am Unstoppable!" and run past the group of Outcast, up to the Tank wall. If all Onis have been killed the gate at the end of the room will have opened.
Proceed by following the left wall all the way to Kanaxai, killing the groups of Outcast in your path. One Tank should Death's Charge the Aspect and pull him forwards, out of the area effected by the Aspect. The casters then run pass the Aspect. Do NOT even try to kill Aspect as it will be a waste of time.

Aspect of Fear
All party members should run as a group into the room to the bottom of the first set of stairs. Room 1 group plus another spiker with Deep Freeze goes split and proceed forward while the other Tank should wall at the top of the stairs while remaining people should eliminate the nightmares and Oni without standing on the stairs, there should be six groups.
Splitting group should push forward as far as they can, once each group has settled aggro on the Tank, one CoP Spiker should use Deep Freeze to stop the Oni scattering and to let everyone else know it is safe to attack. The last pull includes Kanaxai's Aspect, it is vital the SS Necromancer casts SS on the Aspect.
If all goes well, Splitting group should reach Aspect of Depletion,

Aspect of Depletion
Lead Tank should run down and around until he have aggroed all Sapping Nightmares. When running up to the casters, this tank should run along close to the right wall and stop at the opening of the room. Spikers and SS on the Nightmares.
Important: to prevent the Nightmares from casting Chaos Storm, wands and staffs must be unequipped as the AI uses the character's weapon to decide what spells to use.

Aspect of Decay
Usually it is here where the remaining group catches up, while lead Tank should cast Shadow Meld, run in range of Kanaxai's Aspect and use Death's Charge which will transport the Tank towards the Aspect. The Tank should then proceed to pull the Aspect towards the rear wall of the room and then release Shadow Meld. This will spawn the three Oni groups and causes them to run to the rear of the room.
Meanwhile, the other Tank should group the 6 closest Oni. Once aggro has settled on this Tank, use Deep Freeze again to prevent the group from splitting. From here, the group can proceed either left or right.

Aspect of Torment
In this room pop up groups are common (towards the left there are Nightmares and right Onis). Casters should stay well back while a Tank aggros two of these groups at once. This should be repeated 3 times until the final pull where a Tank should pull Kanaxai's Aspect into the group of Outcast. Make sure the SS Necromancer casts SS on the Aspect.

Kanaxai's Chamber
Here, while one tank is aggroing Aspect of Torment, other Tank and any caster with Arcane Mimicry and Move like a Dwarf skill proceed to knockdown Kanaxai. From here, they should pull Kanaxai towards the far left side of the room. Once in place, and tank aggros Kanaxai and caster does first knockdown and Tank does 2nd knockdown.

Everyone should proceed into the room to the opposite side and prepare to assault Kanaxai. Tanks should pull and surround Kanaxai, attacking him with icy weapons. One SS should concentrate on maintaining Spinal Shivers on Kanaxai while the other uses Spiteful Spirit. One CoP Mesmer should also make sure Empathy is maintained on Kanaxai. Should he manage to cast Nightmare Refuge the SS should remove this with Inspired Enchantment. The BiP should concentrate on keeping the Monks' and SS's energy up and Monks should be repeatedly casting heal party.
When Kanaxai is almost dead one Tank runs counter-clockwise around the center wall, aggroing all Nightmares. Once the tank has stopped moving, it's killing time! Go collect your reward from Kanaxai's Chest.

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Old 05-24-2008, 10:45 PM   #2
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Default Re: GW Guide: Finish Deep In Less Than 25 Minutes

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