Josh Drescher, producer on the upcoming EA MMO Warhammer Online: Age of Reckoning,spoke to Bit-tech.net about the progress the game is making:
BT: So what did you learn from the beta? What feedback did you get?
JD: Oh, boy. Well, the first big thing we found out about was about a month in. The first major changes were all about the RvR system – realm versus realm. It’s all about huge armies and kind of similar to what we did in Dark Age of Camelot a few years back. Players really wanted it to feel like there was more combat going on within the cities. They also wanted more instant scenarios, so what we did was go back and reorganise the entire world map.
BT: That must have taken a fair bit o’ time.
JD: Man, you have no idea. Two straight months of nothing other than tinkering with the RvR system to really bring it in line with what players wanted.
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